Object Impermanence -Worst Version
A terrible Visual novel mode for the worst visual novel challange. this is my first game, I started learning coding a bit over a week before the challange started.
a game about trancience: vaguely post apocalyptic ambigous timeloop nonsense with little to no continuity, ca50% way too long multislide opening disclaimer turned light dev log that gets off topic pretty fast. tecnichally infinite story due to the reuse of story segments (poorly)explained in game as time loops.
-----
Content warnings:(since it should probably be here in addition to in the opening disclaimer+ it is quick to add anything I've missed here. let me know if I should add or rephrase anything)
mild? body horror in one scene- its inthe one dream with more than two lines of text, you can skip it by clicking once and typing skip into the input box that appears under the text box
potential horror elements - I am Bad at recognizing written horror. I can't always tell if I have accidentally written it. there is only one intentional instance of any form of horror, see above.
characters insisting things you know happend didn't happen- because of time loop stuff..
post apocalyptic setting- nothing graphic, nobody dies on screen, ambiguos if anybody named dies at all, unclear what exactly happened to the world/people
time loop stuff
a character goes missing and isn't found-in some branches. to avoid either interrupt the argument or go after Tal at earliest oppertunity.
gratuitous typos- I made very little effort to correct typoes and grammar errors and sometimes added typos on purose.
some spoilers for the movie scooby doo and crypto too on slide 20 and 21 of the opening disclaimer.
malicious keybinding-quit game is bound to w which is directly adjacant to most of the keyboard short cuts for sheer purpose of being anoying and inconvenient. m and n mutes music and sound effects respectively but that isn't mentioned anywhere in the game.
-----
I wasn't in a writing mood for the entire time so the writing quality peaks at blandly coherent and drops into paragraphs of keysmashes. All character names (except one)are generated by drawing a handfull of tiles from the bag of my scrabble game and writing down the first vaguely pronouncable thing that comes to mind when looking at them. images are either drawn in less than ~10 minutes, or are barely edited phone photos of stuff I've drawn/painted earlier.
for some reason it pops up in a new widow when you click play. I don't know why or how to stop it. I have set it to embed in page.
Status | Released |
Platforms | HTML5 |
Author | FungalGrove |
Genre | Visual Novel |
Made with | Godot |
Leave a comment
Log in with itch.io to leave a comment.